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Old Jan 28, 2008, 12:34 AM // 00:34   #101
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Quote:
Originally Posted by Chthon
Now decide what skill to throw away to make room for aegis (the rez?)
I had to stop reading to quote this. Your monk uses a res? Your monk doesn't use Aegis all the time?
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Old Jan 28, 2008, 12:48 AM // 00:48   #102
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Quote:
Originally Posted by Amy Awien
Staff and wand are 15-30 coming from a level 26 and against 60AL. Every bit, even 50% of that, helps off course, but there's only 8 skills on a bar and I'd probably tailor more towards the more difficult foes rather then the average mob.
I've been dealing with destroyers lately, so numbers I see are bigger than yours. What would you take aegis out for to "tailor more towards the more difficult foes"? In fact, if anything, the higher the mob, the more efficient aegis is, since you'd be preventing much more damage than saying if you casted aegis against a mob of level 12 white mantle. Running a pure heal+pure prot is horrible when you're fighting against level 28-30's, and result in having to usually go with 3 full monks.

Quote:
Joe's comparison was based on a 12/10/8, 8 prot (9 plus rune) for the ease of the equal Healing Prayers effect of a 12/12/3. If you change the attribute distribution, the effects change. He also did not take the second monk into account, you'd normally take two hybrids or one protection and one healer.
With runes, you get 22 seconds of aegis uptime with hybrids, compared to 13 at that spec for heal+prot. So how is the pure heal+prot "just as good"?
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Old Jan 28, 2008, 01:51 AM // 01:51   #103
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Quote:
Originally Posted by Racthoh
I had to stop reading to quote this. Your monk uses a res? Your monk doesn't use Aegis all the time?
The build in question is something that Joe posted, I pushed towards being a more pure healer, and he has pushed back towards more of a hybrid by (finally) making an argument that compares the gains and losses of that hybridizing step. This is not my monk; this is no Joe's monk; this is a hypothetical monk we've been debating over.

Quote:
Originally Posted by Amy Awien
Maybe it's more of a continuum with biases towards specialized or hybrid.
I think that's probably the best way to conceptualize it.
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Old Jan 28, 2008, 05:42 AM // 05:42   #104
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Originally Posted by Age
These are nice Ensign other than GoLE what would you recommend as non /E?
Healer's Boon needs GLE to work (or Channeling in HA I guess). Not a lot of options there.

On the prot bar you can run whatever the hell you feel like if you drop Divert Hexes for a 5 energy elite, but with Divert you really need the GLE to power all your 10 energy skills. The new Divine Healing is nice, though less so with the HB/HP. I'd take "I Am Unstoppable!", Seed of Life, or some other PvE skill in that setup.
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Old Jan 28, 2008, 07:52 AM // 07:52   #105
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Quote:
Originally Posted by holymasamune
So how is the pure heal+prot "just as good"?
I said that the difference in (combined) duration was not as great as it appeared in an earlier post. I am not making any claims on 'just as good', 'better' or 'worse'.

Quote:
In fact, if anything, the higher the mob, the more efficient aegis is, since you'd be preventing much more damage than saying if you casted aegis against a mob of level 12 white mantle.
Makes sense, the higher level foes would do more damage (even)when autoattacking. The question is more one of when the threat and preventable damage from weapon-attacks is large enough to want to build for it and bring multiple copies of Aegis.

Last edited by Amy Awien; Jan 28, 2008 at 08:09 AM // 08:09..
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Old Jan 28, 2008, 08:26 AM // 08:26   #106
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Quote:
Originally Posted by Amy Awien
I said that the difference in (combined) duration was not as great as it appeared in an earlier post. I am not making any claims on 'just as good', 'better' or 'worse'.
So I misunderstood you as implying it when you said there wasn't a big difference. Regardless, I was correcting your wrong comparison numbers (16 vs 11, a 45% increase in duration) when in reality it's 22 vs 13, a 70% increase in duration.
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Old Mar 05, 2008, 09:32 AM // 09:32   #107
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I use something nice and simple like this, if you have a second monk use dismiss condition in place of cure hex.
It may look like a pretty boring bar but its actually very effective on a hero.

Just place your utility spells like aegis and prot spirit on your Ne/Mo Hero.

Before you criticize remember it's part of a team build, if you need 10-15 energy utility skills spread them out amongst the party members that have better e management or larger energy pools. It makes life easier.

Last edited by KennyC; Mar 05, 2008 at 09:34 AM // 09:34..
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Old Mar 05, 2008, 03:45 PM // 15:45   #108
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Kenny, you're build lacks Condition Removal.
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Old Mar 05, 2008, 03:52 PM // 15:52   #109
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read the first sentence.

you really do have a problem reading dont you.
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Old Mar 05, 2008, 03:57 PM // 15:57   #110
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....Wow, you're stupid.
2 Monks with Dismiss Condition > 1.
If 1 Monk gets shut down via Daze, say goodbye to your Dismiss Condition if it's your Dismiss monk...

Not to mention: Why do you have a Res spell on your Monk?
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Old Mar 05, 2008, 04:05 PM // 16:05   #111
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Youre a very annoying individual - why dont you go troll somewhere else.


Also READ before you post - it may make you look less of a twat but i doubt it.
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Old Mar 05, 2008, 04:19 PM // 16:19   #112
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Kenny - did you read the bit about the Dismiss monk getting shutdown?

If you want me to tell you my full feelings on that post, go ahead:

Quote:
Originally Posted by My full feelings
That build is atrocious. Pure heal is baed unless Healer's Boon. Lack of Condition Removal, Res on a monk bar = D'OH.

Last edited by Tyla; Mar 05, 2008 at 04:21 PM // 16:21..
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Old Mar 05, 2008, 04:27 PM // 16:27   #113
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This is PVE - not HA or a Balanced GVG build. That build is perfectly acceptable on a Hero in NM or HM, its a fire and forget Hero healer, it works very well in PVE which is what this thread is about. PVE Healers.

I accept you have an opinion, I just dont agree with you because I have done the 3 vanquish titles, most of the time with that in my team and never once found it lacking. If you want to make constructive comments thats fine, just dont make them derogatory unless you want the favour returned.

Oh and yes I did read the point about the dismiss monk getting shut down but discarded it as an invalid argument. How many areas in all 3 campaigns lock down your monks with daze?

Last edited by KennyC; Mar 05, 2008 at 04:29 PM // 16:29..
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Old Mar 05, 2008, 04:29 PM // 16:29   #114
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Quote:
Originally Posted by KennyC

I use something nice and simple like this, if you have a second monk use dismiss condition in place of cure hex.
It may look like a pretty boring bar but its actually very effective on a hero.

Just place your utility spells like aegis and prot spirit on your Ne/Mo Hero.

Before you criticize remember it's part of a team build, if you need 10-15 energy utility skills spread them out amongst the party members that have better e management or larger energy pools. It makes life easier.
I read your post to its entirety, and I still think it would be beneficial to drop the rez and add a condition removal. More importantly, Heros usually mangage to use rez at the most in-opportune times. Other than that your bar is fine for a Hero.
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Old Mar 05, 2008, 04:30 PM // 16:30   #115
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It's PvE, true.
You have done the Legendary Vanquisher - right, it's PvE as you said after all...
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Old Mar 05, 2008, 04:47 PM // 16:47   #116
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Why do people have to rez month old threads and put bad builds in them?
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